Digital Effects

Visual Effects

Photoshop Retouching Cookbook for Digital Photographers: 113 Easy-to-Follow Recipes to Improve Your Photos and Create Special Effects (Cookbooks (OReilly))

 

More OpenGL Game Programming : Dave Astle




Customers also bought these Products:


Beginning C++ Game Programming (Game Development Series)
Beginning C++ Game Programming (Game Development Series)
Author: Michael Dawson
Manufacturer: Course Technology PTR
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)
Author: Richard S. Wright
Manufacturer: Addison-Wesley Professional
OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.4 (4th Edition)
OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.4 (4th Edition)
Author: OpenGL Architecture Review Board
Beginning C ++ Through Game Programming, Second Edition
Beginning C ++ Through Game Programming, Second Edition
Author: Michael Dawson
Manufacturer: Course Technology PTR
Programming Game AI by Example
Programming Game AI by Example
Author: Mat Buckland
Manufacturer: Wordware Publishing, Inc.
Beginning OpenGL Game Programming (Game Development Series)
Beginning OpenGL Game Programming (Game Development Series)
Author: Dave Astle
Manufacturer: Course Technology PTR
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
Author: Fletcher Dunn
Manufacturer: Wordware Publishing, Inc.
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Author: Eric Lengyel
Manufacturer: Charles River Media
OpenGL(R) Shading Language (2nd Edition) (OpenGL)
OpenGL(R) Shading Language (2nd Edition) (OpenGL)
Author: Randi J. Rost
Manufacturer: Addison-Wesley Professional
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL)
Author: OpenGL Architecture Review Board
Manufacturer: Addison-Wesley Professional
OpenGL ES Game Development (Game Development Series)
OpenGL ES Game Development (Game Development Series)
Author: Dave Astle
Manufacturer: Course Technology PTR
ShaderX4: Advanced Rendering Techniques (Graphics Series)
ShaderX4: Advanced Rendering Techniques (Graphics Series)
Author: Wolfgang Engel
Manufacturer: Charles River Media
Real-Time Rendering (2nd Edition)
Real-Time Rendering (2nd Edition)
Author: Tomas Moller
Manufacturer: AK Peters, Ltd.
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) (OpenGL)
Author: OpenGL Architecture Review Board
Manufacturer: Addison-Wesley Professional
OpenGL(R) Shading Language
OpenGL(R) Shading Language
Author: Randi J. Rost
Manufacturer: Addison-Wesley Professional
Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
Author: Mike Dickheiser
Manufacturer: Charles River Media
OpenGL Game Programming w/CD (Prima Techs Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
Author: Kevin Hawkins
Manufacturer: Course Technology PTR
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
Author: David H. Eberly
Manufacturer: Morgan Kaufmann
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Author: Wolfgang Engel
Manufacturer: Charles River Media
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Author: Christer Ericson
Manufacturer: Morgan Kaufmann
Programming a Multiplayer FPS in DirectX (Game Development Series)
Programming a Multiplayer FPS in DirectX (Game Development Series)
Author: Vaughan Young
Manufacturer: Charles River Media
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
Author: Matt Pharr
Manufacturer: Addison-Wesley Professional
Game Programming Gems 5 (Game Programming Gems Series)
Game Programming Gems 5 (Game Programming Gems Series)
Author: Kim Pallister
Manufacturer: Charles River Media
Focus On 3D Terrain Programming (Game Development)
Focus On 3D Terrain Programming (Game Development)
Author: Trent Polack
Manufacturer: Course Technology PTR
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
Author: Randima Fernando
Manufacturer: Addison-Wesley Professional
Advanced 3D Game Programming All in One
Advanced 3D Game Programming All in One
Author: Kenneth C Finney
Manufacturer: Course Technology PTR
AI Game Engine Programming (Game Development Series) (Game Development Series)
AI Game Engine Programming (Game Development Series) (Game Development Series)
Author: Brian Schwab
Manufacturer: Charles River Media
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Author: Tom McReynolds
Manufacturer: Morgan Kaufmann
Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development)
Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development)
Author: Allen Sherrod
Manufacturer: Charles River Media
OpenGL Game Development (Wordware Applications Library)
OpenGL Game Development (Wordware Applications Library)
Author: Chris Seddon
Manufacturer: Wordware Publishing, Inc.
Advanced Game Development with Programmable Graphics Hardware
Advanced Game Development with Programmable Graphics Hardware
Author: Alan Watt
Manufacturer: A K Peters, Ltd.


Products from United States  Products from United Kingdom


Add to Favorites





Secure Checkout

Sitemap | Copyright 2006 www.visual-effects-society.org | Contact Us