Digital Effects

Visual Effects

Photoshop Retouching Cookbook for Digital Photographers: 113 Easy-to-Follow Recipes to Improve Your Photos and Create Special Effects (Cookbooks (OReilly))

 

Gaming: Essays On Algorithmic Culture (Electronic Mediations) : Alexander R. Galloway




Customers also bought these Products:


Convergence Culture: Where Old and New Media Collide (Revised with a New Afterword)
Convergence Culture: Where Old and New Media Collide (Revised with a New Afterword)
Author: Henry Jenkins
Manufacturer: NYU Press
Convergence Culture: Where Old and New Media Collide
Convergence Culture: Where Old and New Media Collide
Author: Henry Jenkins
Manufacturer: NYU Press
Synthetic Worlds: The Business and Culture of Online Games
Synthetic Worlds: The Business and Culture of Online Games
Author: Edward Castronova
Manufacturer: University Of Chicago Press
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Author: James Paul Gee
Manufacturer: Palgrave Macmillan
The Game Design Reader: A Rules of Play Anthology
The Game Design Reader: A Rules of Play Anthology
Manufacturer: The MIT Press
The Exploit: A Theory of Networks (Electronic Mediations)
The Exploit: A Theory of Networks (Electronic Mediations)
Author: Alexander R. Galloway
Manufacturer: Univ Of Minnesota Press
First Person: New Media as Story, Performance, and Game
First Person: New Media as Story, Performance, and Game
Manufacturer: The MIT Press
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Author: Ian Bogost
Manufacturer: The MIT Press
Unit Operations: An Approach to Videogame Criticism
Unit Operations: An Approach to Videogame Criticism
Author: Ian Bogost
Manufacturer: The MIT Press
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Author: Jesper Juul
Manufacturer: The MIT Press
Bodies in Code: Interfaces with Digital Media
Bodies in Code: Interfaces with Digital Media
Author: Mark B. N. Hansen
Manufacturer: Routledge
From Sun Tzu to Xbox: War and Video Games
From Sun Tzu to Xbox: War and Video Games
Author: Ed Halter
Manufacturer: PublicAffairs
Handbook of Computer Game Studies
Handbook of Computer Game Studies
Manufacturer: The MIT Press
Gamer Theory
Gamer Theory
Author: McKenzie Wark
Manufacturer: Harvard University Press
Theory of Fun for Game Design
Theory of Fun for Game Design
Author: Raph Koster
Manufacturer: Paraglyph
Fans, Bloggers, and Gamers: Media Consumers in a Digital Age
Fans, Bloggers, and Gamers: Media Consumers in a Digital Age
Author: Henry Jenkins
Manufacturer: NYU Press
Second Person: Role-Playing and Story in Games and Playable Media
Second Person: Role-Playing and Story in Games and Playable Media
Manufacturer: The MIT Press
Play Between Worlds: Exploring Online Game Culture
Play Between Worlds: Exploring Online Game Culture
Author: T. L. Taylor
Manufacturer: The MIT Press
The Wealth of Networks: How Social Production Transforms Markets and Freedom
The Wealth of Networks: How Social Production Transforms Markets and Freedom
Author: Yochai Benkler
Manufacturer: Yale University Press
The Medium of the Video Game
The Medium of the Video Game
Author: Mark J. P. Wolf
Manufacturer: University of Texas Press
End of Celluloid: Film Futures in the Digital Age
End of Celluloid: Film Futures in the Digital Age
Author: Matt Hanson
Manufacturer: RotoVision
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Author: Heather Chaplin
Manufacturer: Algonquin Books
Protocol: How Control Exists after Decentralization (Leonardo Books)
Protocol: How Control Exists after Decentralization (Leonardo Books)
Author: Alexander R. Galloway
Manufacturer: The MIT Press
Unit Operations: An Approach to Videogame Criticism
Unit Operations: An Approach to Videogame Criticism
Author: Ian Bogost
Manufacturer: The MIT Press
Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means (Electronic Culture: History, Theory, and Practice)
Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means (Electronic Culture: History, Theory, and Practice)
Author: Siegfried Zielinski
Manufacturer: The MIT Press
Why Video Games are Good for Your Soul
Why Video Games are Good for Your Soul
Author: James Paul Gee
Manufacturer: Common Ground
Cheating: Gaining Advantage in Videogames
Cheating: Gaining Advantage in Videogames
Author: Mia Consalvo
Manufacturer: The MIT Press
Nongovernmental Politics
Nongovernmental Politics
Manufacturer: Zone Books
Protocol: How Control Exists after Decentralization (Leonardo Books)
Protocol: How Control Exists after Decentralization (Leonardo Books)
Author: Alexander R. Galloway
Manufacturer: The MIT Press
Computer Games: Text, Narrative and Play
Computer Games: Text, Narrative and Play
Author: Diane Carr
Manufacturer: Polity
Videogames (Routledge Introductions to Media and Communications)
Videogames (Routledge Introductions to Media and Communications)
Author: James Newman
Manufacturer: Routledge
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
Author: Geoff King
Manufacturer: I. B. Tauris
From Sun Tzu to Xbox: War and Video Games
From Sun Tzu to Xbox: War and Video Games
Author: Ed Halter
Manufacturer: Thunder's Mouth Press


Products from United States  Products from United Kingdom


Add to Favorites





Secure Checkout

Sitemap | Copyright 2006 www.visual-effects-society.org | Contact Us