 Convergence Culture: Where Old and New Media Collide (Revised with a New Afterword) Author: Henry Jenkins Manufacturer: NYU Press
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 Convergence Culture: Where Old and New Media Collide Author: Henry Jenkins Manufacturer: NYU Press
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 Synthetic Worlds: The Business and Culture of Online Games Author: Edward Castronova Manufacturer: University Of Chicago Press
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 What Video Games Have to Teach Us About Learning and Literacy Author: James Paul Gee Manufacturer: Palgrave Macmillan
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 The Game Design Reader: A Rules of Play Anthology Manufacturer: The MIT Press
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 The Exploit: A Theory of Networks (Electronic Mediations) Author: Alexander R. Galloway Manufacturer: Univ Of Minnesota Press
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 First Person: New Media as Story, Performance, and Game Manufacturer: The MIT Press
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 Persuasive Games: The Expressive Power of Videogames Author: Ian Bogost Manufacturer: The MIT Press
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 Unit Operations: An Approach to Videogame Criticism Author: Ian Bogost Manufacturer: The MIT Press
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 Half-Real: Video Games between Real Rules and Fictional Worlds Author: Jesper Juul Manufacturer: The MIT Press
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 Bodies in Code: Interfaces with Digital Media Author: Mark B. N. Hansen Manufacturer: Routledge
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 From Sun Tzu to Xbox: War and Video Games Author: Ed Halter Manufacturer: PublicAffairs
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 Handbook of Computer Game Studies Manufacturer: The MIT Press
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 Gamer Theory Author: McKenzie Wark Manufacturer: Harvard University Press
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 Theory of Fun for Game Design Author: Raph Koster Manufacturer: Paraglyph
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 Fans, Bloggers, and Gamers: Media Consumers in a Digital Age Author: Henry Jenkins Manufacturer: NYU Press
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 Second Person: Role-Playing and Story in Games and Playable Media Manufacturer: The MIT Press
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 Play Between Worlds: Exploring Online Game Culture Author: T. L. Taylor Manufacturer: The MIT Press
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 The Wealth of Networks: How Social Production Transforms Markets and Freedom Author: Yochai Benkler Manufacturer: Yale University Press
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 The Medium of the Video Game Author: Mark J. P. Wolf Manufacturer: University of Texas Press
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 End of Celluloid: Film Futures in the Digital Age Author: Matt Hanson Manufacturer: RotoVision
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 Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution Author: Heather Chaplin Manufacturer: Algonquin Books
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 Protocol: How Control Exists after Decentralization (Leonardo Books) Author: Alexander R. Galloway Manufacturer: The MIT Press
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 Unit Operations: An Approach to Videogame Criticism Author: Ian Bogost Manufacturer: The MIT Press
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 Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means (Electronic Culture: History, Theory, and Practice) Author: Siegfried Zielinski Manufacturer: The MIT Press
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 Why Video Games are Good for Your Soul Author: James Paul Gee Manufacturer: Common Ground
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 Cheating: Gaining Advantage in Videogames Author: Mia Consalvo Manufacturer: The MIT Press
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 Nongovernmental Politics Manufacturer: Zone Books
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 Protocol: How Control Exists after Decentralization (Leonardo Books) Author: Alexander R. Galloway Manufacturer: The MIT Press
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 Computer Games: Text, Narrative and Play Author: Diane Carr Manufacturer: Polity
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 Videogames (Routledge Introductions to Media and Communications) Author: James Newman Manufacturer: Routledge
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 Tomb Raiders and Space Invaders: Videogame Forms and Contexts Author: Geoff King Manufacturer: I. B. Tauris
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 From Sun Tzu to Xbox: War and Video Games Author: Ed Halter Manufacturer: Thunder's Mouth Press
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