 Wikinomics: How Mass Collaboration Changes Everything Author: Don Tapscott Manufacturer: Portfolio Hardcover
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 Convergence Culture: Where Old and New Media Collide (Revised with a New Afterword) Author: Henry Jenkins Manufacturer: NYU Press
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 Everything Is Miscellaneous: The Power of the New Digital Disorder Author: David Weinberger Manufacturer: Holt Paperbacks
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 Convergence Culture: Where Old and New Media Collide Author: Henry Jenkins Manufacturer: NYU Press
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 Wikinomics: How Mass Collaboration Changes Everything Author: Don Tapscott Manufacturer: Portfolio Hardcover
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 The Long Tail: Why the Future of Business is Selling Less of More Author: Chris Anderson Manufacturer: Hyperion
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 Wikinomics: How Mass Collaboration Changes Everything Author: Don Tapscott Manufacturer: Portfolio Hardcover
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 Synthetic Worlds: The Business and Culture of Online Games Author: Edward Castronova Manufacturer: University Of Chicago Press
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 The Cult of the Amateur: How blogs, MySpace, YouTube, and the rest of today's user-generated media are destroying our economy, our culture, and our values Author: Andrew Keen Manufacturer: Broadway Books
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 The Wealth of Networks: How Social Production Transforms Markets and Freedom Author: Yochai Benkler Manufacturer: Yale University Press
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 Textual Poachers: Television Fans and Participatory Culture (Studies in Culture and Communication) Author: Henry Jenkins Manufacturer: Routledge
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 Everyware: The Dawning Age of Ubiquitous Computing (Voices That Matter) Author: Adam Greenfield Manufacturer: New Riders Publishing
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 Half-Real: Video Games between Real Rules and Fictional Worlds Author: Jesper Juul Manufacturer: The MIT Press
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 The Democratic Genre: Fan Fiction in a Literary Context Author: Sheenagh Pugh Manufacturer: Seren
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 Avatars Of Story (Electronic Mediations) Author: Marie-Laure Ryan Manufacturer: Univ Of Minnesota Press
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 Synthetic Worlds: The Business and Culture of Online Games Author: Edward Castronova Manufacturer: University Of Chicago Press
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 Everything Is Miscellaneous: The Power of the New Digital Disorder Author: David Weinberger Manufacturer: Times Books
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 Fandom: Identities and Communities in a Mediated World Manufacturer: NYU Press
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 Play Between Worlds: Exploring Online Game Culture Author: T. L. Taylor Manufacturer: The MIT Press
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 Gaming Lives in the Twenty-First Century: Literate Connections Manufacturer: Palgrave Macmillan
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 The Wealth of Networks: How Social Production Transforms Markets and Freedom Author: Yochai Benkler Manufacturer: Yale University Press
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 Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot Author: Julian Dibbell Manufacturer: Basic Books
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 Gaming: Essays On Algorithmic Culture (Electronic Mediations) Author: Alexander R. Galloway Manufacturer: Univ Of Minnesota Press
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 The Wow Climax: Tracing the Emotional Impact of Popular Culture Author: Henry Jenkins Manufacturer: NYU Press
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 Fan Fiction and Fan Communities in the Age of the Internet Manufacturer: McFarland
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 Unit Operations: An Approach to Videogame Criticism Author: Ian Bogost Manufacturer: The MIT Press
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 Fan Cultures (Sussex Studies in Culture and Communication) Author: Matthew Hills Manufacturer: Routledge
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 Theorizing Fandom: Fans, Subculture and Identity (The Hampton Press Communication Series) Manufacturer: Hampton Pr
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 Computer Games: Text, Narrative and Play Author: Diane Carr Manufacturer: Polity
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 Cyberspaces Of Their Own: Female Fandoms Online (Digital Formations, V. 25) Author: Rhiannon Bury Manufacturer: Morehouse Publishing
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Theorizing Fandom: Fans, Subculture, and Identity (Hampton Press Communication Series) Manufacturer: Hampton Press
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Becoming a Global Audience: Longing and Belonging in Indian Music Television (Intersections in Communications and Culture, Vol. 2) Author: Vamsee Juluri Manufacturer: Peter Lang Publishing
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