Digital Effects

Visual Effects

Photoshop Retouching Cookbook for Digital Photographers: 113 Easy-to-Follow Recipes to Improve Your Photos and Create Special Effects (Cookbooks (OReilly))

 

Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development) : Andre' LaMothe




Customers also bought these Products:


AI Techniques for Game Programming (The Premier Press Game Development Series)
AI Techniques for Game Programming (The Premier Press Game Development Series)
Author: Mat Buckland
Manufacturer: Course Technology PTR
Beginning Game Programming (Sams Teach Yourself)
Beginning Game Programming (Sams Teach Yourself)
Author: Michael Morrison
Manufacturer: Sams
Focus On 3D Terrain Programming (Game Development)
Focus On 3D Terrain Programming (Game Development)
Author: Trent Polack
Manufacturer: Course Technology PTR
Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
Author: Frank D. Luna
Manufacturer: Wordware Publishing, Inc.
Swords & Circuitry: A Designers Guide to Computer Role-Playing Games (Game Development)
Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Game Development)
Author: Neal Hallford
Manufacturer: Course Technology PTR
Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
Author: Michael Morrison
Manufacturer: Sams
Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)
Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)
Author: Jonathan S. Harbour
Manufacturer: Course Technology PTR
Multiplayer Game Programming w/CD (Prima Tech`s Game Development)
Multiplayer Game Programming w/CD (Prima Tech`s Game Development)
Author: Andre LaMothe
Manufacturer: Course Technology PTR
Top 20 - General AAS
Game Programming All in One, Second Edition
Game Programming All in One, Second Edition
Author: Jonathan S. Harbour
Manufacturer: Course Technology PTR
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
Author: Greg Snook
Manufacturer: Charles River Media
Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)
Special Effects Game Programming with DirectX w/CD (The Premier Press Game Development Series)
Author: Mason McCuskey
Manufacturer: Muska & Lipman/Premier-Trade
Focus On Curves and Surfaces (Focus on Game Development)
Focus On Curves and Surfaces (Focus on Game Development)
Author: Kelly Dempski
Manufacturer: Course Technology PTR
Focus On 3D Models (Game Development)
Focus On 3D Models (Game Development)
Author: Evan Pipho
Manufacturer: Course Technology PTR
Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))
Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software))
Author: Andre LaMothe
Manufacturer: Muska & Lipman/Premier-Trade
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
Author: David Franson
Manufacturer: Course Technology PTR
Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
Author: Jim Adams
Manufacturer: Course Technology PTR
Game Programming All in One (The Premier Press Game Development Series)
Game Programming All in One (The Premier Press Game Development Series)
Author: Bruno Miguel Teixeira de Sousa
Manufacturer: Muska & Lipman/Premier-Trade
Game Programming Tricks of the Trade (The Premier Press Game Development Series)
Game Programming Tricks of the Trade (The Premier Press Game Development Series)
Author: Lorenzo Phillips
Manufacturer: Muska & Lipman/Premier-Trade
Programming Believable Characters For Computer Games (Game Development Series)
Programming Believable Characters For Computer Games (Game Development Series)
Author: Penny Baillie-de Byl
Manufacturer: Charles River Media
Beginning Game Audio Programming
Beginning Game Audio Programming
Author: Mason McCuskey
Manufacturer: Muska & Lipman/Premier-Trade
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
Author: Kelly Dempski
Manufacturer: Course Technology PTR
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
Author: Peter Turcan
Manufacturer: Microsoft Press
Focus On 2D in Direct3D (Premier Press Game Development Series)
Focus On 2D in Direct3D (Premier Press Game Development Series)
Author: Ernest Pazera
Manufacturer: Muska & Lipman/Premier-Trade
Microsoft  DirectX  9 Programmable Graphics Pipeline (Pro-Developer)
Microsoft DirectX 9 Programmable Graphics Pipeline (Pro-Developer)
Author: Kris Gray
Manufacturer: Microsoft Press
Advanced Animation with DirectX (Focus on Game Development)
Advanced Animation with DirectX (Focus on Game Development)
Author: Jim Adams
Manufacturer: Course Technology PTR
Beginning Direct3D Game Programming, Second Edition
Beginning Direct3D Game Programming, Second Edition
Author: Wolfgang Engel
Manufacturer: Muska & Lipman/Premier-Trade
The Zen of Direct3D Game Programming (Prima Tech`s Game Development)
The Zen of Direct3D Game Programming (Prima Tech`s Game Development)
Author: Peter Walsh
Manufacturer: Muska & Lipman/Premier-Trade
Introduction to Computer Game Programming With DirectX 8.0
Introduction to Computer Game Programming With DirectX 8.0
Author: Ian Parberry
Manufacturer: Wordware Publishing


Products from United States  Products from United Kingdom


Add to Favorites





Secure Checkout

Sitemap | Copyright 2006 www.visual-effects-society.org | Contact Us