![Digital Lighting and Rendering (2nd Edition) ([digital])](http://www.visual-effects-society.org/Images/Products/032131/6312.jpg) Digital Lighting and Rendering (2nd Edition) ([digital]) Author: Jeremy Birn Manufacturer: New Riders Press
|
 3D Game Textures: Create Professional Game Art Using Photoshop Author: Luke Ahearn Manufacturer: Focal Press
|
 Programming Game AI by Example Author: Mat Buckland Manufacturer: Wordware Publishing, Inc.
|
 Game Development Essentials: An Introduction Author: Jeannie Novak Manufacturer: Delmar Cengage Learning
|
 Advanced Maya Texturing and Lighting Author: Lee Lanier Manufacturer: Sybex
|
 Mastering Unreal Technology: The Art of Level Design Author: Jason Busby Manufacturer: Sams
|
 Game Character Development with Maya (New Riders Games) Author: Antony Ward Manufacturer: New Riders Games
|
![Digital Texturing and Painting ([digital])](http://www.visual-effects-society.org/Images/Products/073570/9181.jpg) Digital Texturing and Painting ([digital]) Author: Owen Demers Manufacturer: New Riders Press
|
 Level Design for Games: Creating Compelling Game Experiences (New Riders Games) Author: Phil Co Manufacturer: New Riders Games
|
 Stop Staring: Facial Modeling and Animation Done Right Author: Jason Osipa Manufacturer: Sybex
|
 3D Game Programming All in One, Second Edition Author: Kenneth C Finney Manufacturer: Course Technology PTR
|
 Digital Lighting & Rendering Author: Jeremy Birn Manufacturer: New Riders Press
|
 Ultimate Game Design: Building Game Worlds Author: Tom Meigs Manufacturer: McGraw-Hill Osborne Media
|
 Game Art: Creation, Direction, and Careers (Game Development) Author: Riccard Linde Manufacturer: Charles River Media
|
 The Game Artist's Guide to Maya Author: Michael McKinley Manufacturer: Sybex
|
 Texturing: Concepts and Techniques (Graphics Series) Author: Dennis Summers Manufacturer: Charles River Media
|
 Japanese Game Graphics: Behind the Scenes of Your Favorite Games Author: Works Corporation Manufacturer: Collins Design
|
 Game Level Design (Game Development Series) Author: Ed Byrne Manufacturer: Charles River Media
|
 Modeling a Character in 3DS Max, 2nd Edition (Wordware Game Developer's Library) Author: Paul Steed Manufacturer: Wordware Publishing, Inc.
|
 The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers Author: Aaron Marks Manufacturer: CMP Books
|
 Half-Life 2: Raising the Bar Author: David Hodgson Manufacturer: Prima Games
|
 The Dark Side of Game Texturing Author: David Franson Manufacturer: Course Technology PTR
|
 Animating Real-Time Game Characters (Game Development Series) Author: Paul Steed Manufacturer: Charles River Media
|
 Game Development Essentials: Video Game Art Author: Todd Gantzler Manufacturer: Delmar Cengage Learning
|
 Modeling a Character in 3DS Max Author: Paul Steed Manufacturer: Wordware Publishing, Inc.
|
 Game Development Essentials: Game Interface Design Author: Kevin Saunders Manufacturer: Delmar Cengage Learning
|
 Game Art: The Graphic Art of Computer Games Author: Leo Hartas Manufacturer: Watson-Guptill
|
 The Art of Game Worlds Author: Dave Morris
|